
Steap 2: Everyone's got five Traits - they're normally rated in die type for my tabletop game, like Savage Worlds: d4, d6, d8, d10, d12. However, for simplicity's sake (since I'd be the only one messing with the dice) we can rate them from 1-5.
Physical: covers your level of fitness; strength, toughness, athleticism, agility.
Combat: How good you are at hitting and hurting other people with your bare hands, blasters, knives, or what have you. Serves as a general indicator of combat experience.
Knowledge: learned skills that range from cultural to technical. Demolitions, languages, medicine, starship engineering, etiquette.
Wits: Alertness and street smarts. Also covers piloting/driving vehicles as well as stealth.
Spirit: Force of personality, willpower, charm, and of course your innate ability to use the Force.
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All these start off at 2, which is human average. You've got 3 "raises" to spend amongst them.
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Step 3: These traits say a lot about your character, but they're not what you might call... specific. You can choose up to 3 "aspects" of your character that you think embody him, her, or it (choosing less than 3 is rewarded with a larger bonus to those aspects, but you lose the variety of having 3). These aspects can be professional in nature ("Great Pilot"), personality quirks ("Charming"), abilities ("Strong as a Bantha", "Lightning Reflexes", "Tough"), just about anything can be used. What CAN'T be used is stuff like equipment ("lightsaber" or "spaceship" aren't aspects).
Step 4: The last game-mechanical step is to pick one thing that's a specialty of your character. Something more specific than an Aspect, more like a skill found under one of your five Traits. If he/she is a gunslinger, you might want to specialize in "Combat: Blaster Pistols". Or "Knowledge: Repair" for a grease-monkey.
Special note about languages that I've encountered in the past: For Star Wars, you'll all be able to understand most common languages, you just won't be able to speak much of anything besides Human/Basic. If you want to make sure you can understand most anything AND speak it, take an Aspect like "Polyglot" or a specialization in "Knowledge: Languages".
Step 5: Background, name, species, etc.. I'm not asking for much, but some idea of what your character's been through might be helpful. Were they involved in the Rebellion? Are they still? Are they ex-imperial? Did they hunt bounties?
Here's the twist though. The first person to post their character does so normally. The NEXT person has to come up with a reason why THEIR character is hanging out with the PREVIOUS character, and so on. When everyone's done, the first person who posted links their character to the LAST person who posted. I don't have enough hair left to lose it trying to get all you turkeys into an adventuring-ready group.
