So, highly skilled person with some background in or relating to the Army. Good. You may have already been working in Mesas Negras on one of the many other top secret research projects, or you may have been flown in just for this mission. Either way, you're a little confused because nobody's telling you exactly what's going on. You've heard rumors about alien tech - MN is Hangar 18, Lockheed's Skunk Works, and a resonance cascade all rolled into one - but this is your first trip past sublevel 8.
Fiddly Bits
Jade Imperium uses my Buskit system, where traits are measured by die type, much like, say, Savage Worlds. There are ten Traits, each of which covers several Specializations. Human average is d6. Traits range from d4 to d12.
All your Traits start at d6, and you have six Raises to increase them. You may reduce d6 Traits down to d4s to gain additional raises, if you feel the need.
You also may choose three Specializations. Specializations give you an additional Trait die to roll, taking the highest of the bunch (or offsetting one penalty)
Traits and Specializations:
Might:
Strength, Toughness
Move:
Athletics, Reflexes, Stealth
Fight:
Single Weapon, Dual Weapons, Weapon & Shield, Two-Handed Weapons, Unarmed
Shoot:
Handgun, Rifle, SMG, Support Weapons, Gunnery, Archery
Drive:
Driving, Pilot, Boating, Riding
Think:
Area Knowledge, Business, Culture, Medicine, Science, Tactics, Specific Knowledge Not Already Listed
Talk:
Entertain, Languages, Persuasion
Tech:
Computers, Demolitions, Electronics, Repair, Systems Operation
Wits:
Awareness, B & E, Streetwise, Survival, Tracking
Will:
Intimidation, Leadership, Willpower
If you are going to play a Delta operator, you must have at least a d8 in both Fight and Shoot.
Aspects
I suppose everyone's had a Star Wars character, so I'll be brief. Aspects represent elements of your character that might not be reflected by Traits, including things like the character’s advantages, disadvantages, connections and even attributes. A lot of players take them to double-up on things that they're good at or compensate for weaknesses in their stats.
You may either:
Choose ONE Aspect at d10; or
Choose TWO Aspects, each at d8; or
Choose ONE Aspect at d8 AND TWO more at d6 each.
Questions are welcome.
